examine the need of Samaira Toytable games for the development of tourism village of Kaduna Polytechnic.

CHAPTER I INTRODUCTION 1.1 Background of the Study Tourism is business active that caters for the needs of visitors or tourist by providing them with services such as transportation, accommodation, feeding (catering services) at particular need of time while away from home (Johnson, 2012) . Tourism is not only limited to activities in the accommodation and hospitably sector, transportation sector and entertainment sector with visitor attractions such as theme parks, amusement parks, sport facilities, museums etc but tourism and its management are closely connected to all major functions, processes and procedures that are practiced in various areas related to tourism as a system (Simoni and Mihai, 2012). Tourism is an economic sector able to offer a significant contribution to the economic growth of a region and to the labour market and creating occupation opportunities directly and indirectly through the supply of goods and the necessary services for tourist activities. Culturally, tourism is considered as an element of community enrichment, this is attributed to the meeting of different cultures, tourism can positively contribute to the maintenance of environment by protecting, creating and maintaining national parks and other areas (World Tourism Organization, 1996). Gamification has become a focus of attention in an increasing number of fields including business, education and health care. Through a wide range of applications and support functions, its potentials for tourism industry is significant (Guttertag, 2010). Ganification is not a new term. It originated. Digital media industry Gamification is the us game design element in non-game contexts. Usage and Sekar define gamification as the implementation and uses of game design element and technique, game thinking, game mechanics and analytics work activities, processes, procedures, services etc to improve employee and or customer/user skills, experience, engagement, effectiveness and productivity outside poor entertainment area. Tourism village is a new destination developed by either the government or an individual in an effort to equalize development, preserve the environment, they are built and opened to increasing the income of the local communities and government as well as providing a new atmosphere for local and foreign tourist (Surjya, 2015). Tourism village in Kaduna Polytechnic provide tourism students with a demonstration resort centre that provide a background practical knowledge, it educate students with perspectives of what tourist product is all about rather than seeing tourism product from a myopic point of view, it provide a good atmosphere for relaxation, serve as viable resources centre for tourism purposes and activities worth visiting by the public (Keefe, 2017). The introduction of gamification in the tourism village of Kaduna Polytechnic will bring about sustainable development and efficient way to target a large number of tourist visit to the tourism village. To this end, this research work tends to examine the need of Samaira Toytable games for the development of tourism village of Kaduna Polytechnic. 1.1 Statement of the Problem Tourism sector in Nigeria today have long depend on the government for funding to gain more recognition among other sector of the economy In Nigeria, tourism sector have not been able to reach its expected climax in the contribution to the economic and other social benefits in the country due to lack of developmental techniques in the industry. Tourism village establishment has suffered a lot of setbacks due to lack of introduction of new innovation and management. Tourism village in Kaduna Polytechnic will not thrived well without the implementation of gamification mechanism which has determined a ore sustainable approach for tourism village development. This techniques has the ability to enhanced tourist experience in an innovative way combining tourism services with the game element 1.3 Objective of the Study The objective of this project will be to: 1. To examine the need for recreational facilities in the tourism village of Kaduna polytechnic. 2. To examine the need for Samaria toy table game for the development of tourism in the tourism village of Kaduna Polytechnic To identify the recreational value of Samaria toy table game in the tourism village of Kaduna Polytechnic

Comments

Popular posts from this blog

THE ROLE OF NGO ON CHILDREN WITH DISABILITY

EFFECT OF GINGER AND GARLIC ON THE GROWTH PERFORMANCES OF BROILER CHICKEN

Student Industrial Work Experience Scheme Report sample